Chapter 28: Linear Programming Problems (Set-1)

In an LPP, the variables representing choices are called

A Random variables
B Dependent variables
C Decision variables
D Constant terms

The expression to maximize or minimize in LPP is the

A Constraint equation
B Feasible region
C Intercept form
D Objective function

Restrictions written as inequalities/equations are called

A Constraints
B Objective terms
C Vertices
D Iso-lines

The set of all points satisfying every constraint is the

A Objective line
B Inconsistent set
C Feasible region
D Slack set

A point inside the feasible region is a

A Optimal solution
B Feasible solution
C Redundant solution
D Artificial solution

The best feasible solution is called

A Optimal solution
B Bounded solution
C Slack solution
D Basic variable

In graphical method, optimal value usually occurs at

A Any interior point
B Midpoint of edge
C Corner point
D Origin only

Constraints like x ≥ 0, y ≥ 0 are

A Binding constraints
B Redundant constraints
C Artificial constraints
D Non-negativity constraints

A solution set forming a closed polygon is a

A Bounded region
B Unbounded region
C Infeasible region
D Parallel region

If feasible region extends infinitely in some direction, it is

A Bounded
B Redundant
C Unbounded
D Degenerate

If no point satisfies all constraints together, the LPP is

A Optimal
B Bounded
C Alternate
D Infeasible

A constraint that does not change the feasible region is

A Redundant constraint
B Binding constraint
C Active constraint
D Standard constraint

Constraints that contradict each other lead to

A Feasible region
B Alternate optimum
C Inconsistent constraints
D Slack variables

The graph of a linear inequality represents a

A Circle region
B Half-plane
C Parabola region
D Ellipse region

Shading in graphical method shows the

A Objective values
B Vertex label
C Feasible side
D Slope sign

An objective line for Z = ax + by is also called

A Binding line
B Redundant line
C Constraint line
D Iso-profit line

The slope of objective line Z = ax + by is

A -a/b
B a/b
C -b/a
D ab

The “moving line” method means

A Rotating objective line
B Changing constraints
C Shifting objective line
D Deleting vertices

If objective line is parallel to an edge of feasible region, it may give

A No solution
B Multiple optima
C Infeasible set
D Redundant region

A constraint is “binding” at a point when

A It is violated
B It is redundant
C It holds as equality
D It is removed

The extra unused amount in a ≤ type constraint is called

A Slack
B Surplus
C Artificial
D Degeneracy

For a ≥ constraint, the extra above minimum is

A Slack
B Intercept
C Surplus
D Corner value

In standard form (intro), most constraints are written as

A ≥ type
B quadratic type
C logarithmic type
D ≤ type

A slack variable is added to convert

A ≥ to =
B = to ≤
C ≤ to =
D = to ≥

A surplus variable is used to convert

A ≥ to =
B ≤ to =
C = to ≤
D = to ≥

The feasible region of linear constraints is always

A Non-convex
B Circular
C Convex
D Random

The method of checking which side of a line satisfies inequality uses

A Derivative test
B Test point
C Mean value
D L’Hospital

The corner points are found mainly by

A Intersections of lines
B Random selection
C Only x-axis cuts
D Only y-axis cuts

The “corner point evaluation” step means

A Shade half-planes
B Delete constraints
C Compute Z at vertices
D Draw circles

A feasible region in first quadrant implies

A x ≤ 0, y ≤ 0
B x + y ≤ 0
C xy ≤ 0
D x ≥ 0, y ≥ 0

If the objective value can increase forever in feasible region, solution is

A Bounded optimum
B Alternate optimum
C Unbounded optimum
D Degenerate optimum

If the objective line never touches feasible region, the problem is

A Infeasible
B Feasible
C Bounded
D Optimal

A two-variable LPP can be solved mainly by

A Taylor series
B Laplace method
C Graphical method
D Newton’s method

Graphical method becomes difficult mainly when variables are

A One variable
B Two variables
C Exactly two
D More than two

The line ax + by = c crosses axes at

A (a/c, 0) and (0, b/c)
B (c/a, 0) and (0, c/b)
C (c, 0) and (0, c)
D (ab, 0) and (0, ab)

A “feasible corner point” means

A Any intersection point
B Only x-axis intercept
C Intersection inside feasible region
D Only y-axis intercept

If two constraints are parallel and separate, feasible region may be

A Always bounded
B Always triangle
C Always circle
D Empty

The coefficients in objective function represent

A Random errors
B Vertex numbers
C Profit or cost rates
D Inequality signs

Maximization problems usually model

A Highest profit
B Lowest profit
C Constant output
D Random demand

Minimization problems usually model

A Highest cost
B Highest constraints
C Lowest cost
D Lowest variables

A “diet problem” in LPP usually aims to

A Maximize taste
B Minimize cost
C Maximize weight
D Minimize nutrients

Transportation problems mainly focus on

A Drawing graphs
B Solving quadratics
C Finding derivatives
D Shipping cost planning

Assignment problems mainly focus on

A One-to-one allocation
B One person many jobs
C Random selection
D Infinite matching

A constraint written with “=” is called

A Slack constraint
B Surplus constraint
C Equality constraint
D Random constraint

A feasible region formed by linear inequalities is generally a

A Polygon region
B Circle
C Parabola
D Spiral

A “corner point theorem” says optimum occurs at

A Any feasible point
B Only origin
C Some corner point
D Only midpoint

Alternative optimum occurs when objective line

A Cuts feasible region
B Overlaps an edge
C Is perpendicular edge
D Passes through origin

A constraint that is active at optimum typically has

A Positive slack
B Negative slack
C Zero slack
D Infinite slack

“Feasibility” in LPP means

A Best objective value
B Maximizing variables
C Minimizing vertices
D Satisfying all constraints

The first step in solving a graphical LPP is usually

A Compute derivatives
B Guess optimum
C Plot constraints
D Add artificial vars

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