Chapter 28: Linear Programming Problems (Set-4)

For the constraint 3x + 2y ≤ 18, the point (4,4) is

A Feasible for it
B Infeasible for it
C On boundary
D Always optimal

When checking feasibility of a point, you must test it in

A Only objective
B Only two constraints
C Every constraint
D Only nonnegativity

In Z = 7x + 5y, if x increases by 1 and y fixed, Z changes by

A +5
B +12
C +2
D +7

For Z = 6x + 3y, slope of objective line is

A -1/2
B 2
C -2
D 1/2

If feasible region is bounded and nonempty, then a maximum value

A Never exists
B Must exist
C Only sometimes
D Is infinite

A point (x,y) lies on boundary of 2x + y ≤ 10 when

A 2x + y = 10
B 2x + y < 10
C 2x + y > 10
D 2x + y ≠ 10

For constraints x + y ≤ 6 and x + y ≤ 8, the second is

A Inconsistent
B Binding always
C Redundant
D Unbounded

If constraints are x ≥ 0, y ≥ 0, and x + y ≤ 0, feasible region is

A Empty set
B Entire quadrant
C A line segment
D Only origin

A feasible region that is a single point implies the LPP has

A Unique feasible solution
B Unbounded solution
C Alternate optimum
D No feasible solution

If two boundary lines intersect outside the feasible region, that intersection is

A Feasible vertex
B Infeasible vertex
C Optimal vertex
D Binding point

In graphical LPP, the “optimal vertex” is chosen by

A Smallest x value
B Largest y value
C Best objective value
D Nearest origin

For inequality x − y ≥ 2, converting to ≤ form gives

A -x + y ≤ -2
B x + y ≤ 2
C x − y ≤ 2
D -x − y ≤ -2

The inequality y ≥ 0 ensures the feasible points are

A On/below x-axis
B On/above x-axis
C On y-axis only
D In third quadrant

For constraint y ≤ 5, feasible points are

A On/above y=5
B Left of y=5
C On/below y=5
D Right of y=5

If objective function is parallel to one constraint edge, it may create

A Infeasible region
B Redundant variables
C No vertices
D Alternate optima

For Z = 2x + 3y, iso-profit lines are

A Parallel lines
B Intersecting circles
C Curved arcs
D Parabola family

If Z = 4x + 0y, iso-profit lines are

A Horizontal lines
B Slant lines
C Vertical lines
D Curved lines

If Z = 0x + 5y, iso-profit lines are

A Vertical lines
B Slant lines
C Horizontal lines
D Circle arcs

In corner point evaluation, if a vertex gives same Z as another vertex, it suggests

A Unbounded region sure
B Alternative optimum possible
C Infeasible constraints
D Redundant objective

If feasible region is empty, then the LPP has

A Infinite solutions
B Unique optimum
C Alternate optimum
D No feasible solution

In LPP, the “standard form” (intro) usually includes

A Equality constraints
B Quadratic constraints
C Negative variables
D Trig objectives

Adding slack variables keeps feasibility because slack must be

A Negative only
B Complex number
C Nonnegative
D Always zero

A redundant constraint can still be “binding” at optimum?

A No, never
B Yes, possible
C Only in 3D
D Only in infeasible

If objective is minimized and feasible region is bounded, then minimum value

A Never exists
B Is always zero
C Is infinite
D Must exist

If constraints allow x and y to increase without limit, feasible region is

A Bounded
B Empty
C Unbounded
D Single point

In a maximization LPP, if objective increases in an unbounded feasible direction, then maximum is

A Unbounded
B Unique
C At origin
D At midpoint

Which point is feasible for x + y ≤ 5, x ≥ 0, y ≥ 0?

A (4,3)
B (5,2)
C (3,4)
D (2,2)

For constraint 2x + y ≤ 8, which point lies on boundary?

A (2,3)
B (3,2)
C (1,1)
D (4,1)

If (x,y) = (0,6) is tested for x + y ≤ 5, it is

A Feasible
B Optimal always
C Infeasible
D Binding always

The constraint x ≤ 4 represents the region

A Left of x=4
B Right of x=4
C Above x=4
D Below x=4

In LPP formulation, “units” matter because constraints must be

A Randomly adjusted
B Always unitless
C Dimensionally consistent
D Always integers

If a constraint is written incorrectly, the most direct result is

A Same optimum always
B Wrong feasible region
C Better solution always
D More vertices always

A feasible region edge corresponds to

A A binding constraint
B A slack variable
C An objective line
D A random line

When selecting optimal point by moving line, you stop at

A First axis touch
B Random vertex
C Last feasible touch
D Any interior point

A system of constraints that intersect in a strip-like region is typically

A Single point
B Empty region
C Circular region
D Unbounded region

In 2-variable LPP, if feasible region is a triangle, number of vertices is

A 2
B 3
C 4
D 5

If objective Z = 3x + 2y is evaluated at (2,1), Z equals

A 7
B 5
C 8
D 6

A “feasible corner point” must satisfy

A All constraints
B Only two constraints
C Only objective
D Only axes

If constraints include x ≥ 0, y ≥ 0 and y ≥ 2, feasible region starts

A Below y=2
B Left of y=2
C Right of y=2
D Above y=2

If objective line is perpendicular to x-axis, it means objective depends only on

A y only
B x and y
C x only
D neither

The “slope of objective line” helps to

A Count constraints
B Compare with edges
C Find intercepts only
D Remove variables

A common condition for multiple optimal solutions is

A Feasible region empty
B Region unbounded only
C Objective parallel to edge
D Objective nonlinear

If a feasible region is unbounded but objective is minimized, minimum may still

A Exist
B Never exist
C Be infinite only
D Be zero always

The “graphical limitation” of LPP mainly refers to

A Using straight lines
B Using inequalities
C Using vertices
D More than two variables

A solution is called “optimal feasible” when it is

A Infeasible but best
B Feasible but random
C Feasible and best
D Infeasible and worst

When two constraints intersect on the axes, that intersection is a

A Corner candidate
B Redundant point
C Impossible point
D Shadow point

The term “iso-cost line” is used mainly in

A Maximization problems
B Minimization problems
C Infeasible problems
D Redundant problems

If constraint coefficients are scaled (multiply by 2), the feasible half-plane

A Flips side
B Becomes curve
C Stays same
D Disappears

A “production problem” LPP often includes constraints on

A Resources available
B Random demand
C Circle radius
D Trig angles

To detect unbounded optimum graphically, you look for objective lines

A Touching all vertices
B Rotating randomly
C Becoming circles
D Moving without limit

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